first computer counts the people in a room by means of a turnstile, a
box full of red balls, and a numbered rack for holding the balls. "Click"
on each of the people's faces and watch the computer work.
A CLASSICAL COMPUTER
DIGITAL -- information
comes in PACKETS or CHUNKS -- it can't be any old size. 0's and 1's
-- nothing inbetween
SERIAL -- information
must be processed ONE STEP AT A TIME in a SPECIFIC ORDER
LOCAL -- all information
is storied with a specific address; floppy disk: formated -- like a
parking lot with #s on each space
the same OUTPUT is always given for the same INPUT
COMPUTER #2 (a NON-CLASSICAL
second computer uses a unique method for measuring the number of people
in the room. Activate the animation below in the same way, by "clicking"
on each person's face.
ANALOG (not Digital)
-- the information is not required to be in "packets" it can
be in any size or magnitude
PARALLEL (not Serial)
-- information processing can be going on in different places at the
same time; there is NOT a strict order that each of the processing steps
Local) -- the information is not stored at specific local addresses;
rather, the information is spread out, throughout the system
Deterministic) -- the system does not always give exactly the same output
for a given input