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Curriculum Materials for Teachers
The Mind Project offers immersive online virtual experiences that capture students' imagination.
The Mind Project’s goal is to bring cutting edge research to classrooms to excite students about the application of STEM concepts in real world careers. Students are thrown into the drama of trying to solve real-life scientific mysteries and of implementing state-of-the-art medical advancements.
We have dozens of modules on a wide range of topics in the cognitive sciences. Here is a comprehensive list of all of our modules listed 3 different ways: by category (or topic), by author, and by title.
There is a good deal of material here. Below we will draw your attention to our most popular, fully immersive virtual labs. If this is your first time to the TMP website, take some time to experience these modules for yourself. The robotics modules are used by high school students and by some middle school students. The neuroscience modules are used primarily in high schools but can also be used in the proper kind of middle school setting.
Our Most Popular Immersive Virtual Labs
VIRTUAL NEUROSCIENCE LABS
Search our curriculum modules by "Category" and you will find a number of "Neuroscience" modules. For example, Rob Stufflebeam's animations explaining neurotransmission
Introduction to Neurons, Synapses, Action Potentials, and Neurotransmission
are among the most frequently viewed on the Internet. In addition to these shorter modules, we also have three immersive neuroscience labs. In the first two, students become neurobiologists doing research on rats. In both, they implant electrodes into a rat's brain so as to monitor dopamine levels. In the first, dopamine levels are monitored in a rat that self-administers cocaine with important discoveries made about the nature of addiction. In the second, rats who have lost many dopamine neurons (similar to Parkinson's patients) are monitored as students gather data to help them evaluate competing theories that attempt to explain the brain mechanisms that produce the motor deficits in Parkinson's patients. The second lab (on Parkinson's) is more sophisticated than the first one and allows the students to be more directly involved in implanting the electrodes into the rat's brain, though it does take students longer to do. In the third lab, students are not researchers but are endovascular neuroradiologists who are confronted with a patient in an emergency room having a stroke and they must perform a "coiling procedure" as therapy for an aneurysm.
Virtual Neuroscience Lab #1: Cocaine Study |
Virtual Neuroscience Lab #2: Parkinson's Study |
Virtual Stroke Lab |
VIRTUAL ROBOTICS LABS
One of the best ways to learn about the nature of robotics is to begin by learning about two of the most influential "models" for producing machine intelligence. One model for producing an intelligent machine is to equip it with a computer-brain and computational states that function as "beliefs" and "desires". Sensors generate "beliefs" about the state of the world and the machine behaves so as to achieve its goals. This is the "top-down" approach. The alternative is to build robots on the model of simple insects, which don't have big brains but produce intelligent behavior with a relatively small number of "behaviors" -- rank-ordered in priority to produce intelligent behavior. Build both kinds of robots . . and much more in our modules below.
Virtual Robotics Lab ("Top-Down") |
Virtual Behavior-based (or "Bottom-up") Robotics Lab |
Introduction to Robotics (with Virtual Labs & Medical Robots) |